When the sapling sprouts from the ground, it is the same cue as Inspiriting from Blind Forest when Ori arrives at the Spirit Tree in the prologue. In Ori, Embracing the Light you have the motif from The Sacrifice to kick it off, the Main Theme when Ku's wing is healed. It is also meant to signify that while yes, the ending is sad in the short term, Ori is still giving light to the world.īut most importantly, the themes you mention are combined in the closing cutscenes, which use the primary motifs from across the two games. Light of Nibel - especially the part I used - is the emotion I wanted the player to feel 'when the curtain was raised'. The story ends when the screen cuts to black. In both games, it marks the completion of Ori's journey. Light of Nibel actually felt like the only choice, it is Ori's anthem. I'm writing simply to discredit the use of the term 'lazy', because like every other musical choice in the game, thought was put into it. Re-use of themes/melodies (and identical pieces for credits) is a key component of Ori and numerous franchises.Īnyway, below is my reasoning, and the direction that the team decided to go with. Is he lazy too? I can give countless other examples over the years. John Williams uses the same piece for opening the credits (including not changing the orchestration) for all 9 mainline Star Wars movies.
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